AI Insights · Timothy · April 2022
Top 5 City Building Games on Unified Platform in Georgia Q1 2022
Explore the performance trends of the top 5 city building games in Georgia for Q1 2022, with insights into downloads, revenue, and active user metrics.
In the first quarter of 2022, the top 5 city building games on a unified platform in Georgia showcased varying trends in weekly downloads, revenue, and active users. Here’s a detailed look at their performance:
Megapolis: City Building Sim from Social Quantum maintained a relatively steady weekly revenue, fluctuating between $19 and $51. The game saw a peak in weekly downloads during the week of February 21, reaching approximately 832K. Weekly downloads remained robust throughout the quarter, with a slight decline towards the end, closing at around 704K in the final week of March.
Sid Meier's Civilization® VI by Aspyr Media, Inc. experienced a drop in weekly revenue from $36 at the end of December to a low of $19 in early March. However, there was a slight recovery by the end of March, with revenue rising to $28. Weekly downloads saw a peak of 38K in late January but dipped to 15K by late February, before fluctuating and ending the quarter at 18K.
SimCity BuildIt from Electronic Arts showed consistent weekly revenue, generally hovering around the $20-$34 range. The game's weekly downloads spiked notably in mid-March, reaching up to 136K, a significant increase from the 11K low in late February. The quarter ended with downloads at 50K.
The Tribez: Build a Village by Game Insight had a stable weekly revenue, mostly between $15 to $27 throughout the quarter. However, the game saw minimal activity in terms of downloads, with sporadic figures and several weeks recording no downloads at all.
City Island 5: Building Sim from Sparkling Society Games B.V. had a noticeable decline in weekly revenue from $36 in early January to $12 by the end of March. Weekly downloads were inconsistent, peaking at 73K in late January and dropping to as low as 1K in mid-March, before slightly recovering to 19K at the end of the quarter.
For more detailed insights and data, visit Sensor Tower.